script
local RunService = game:GetService("RunService")
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("PlayerData")
game.Players.PlayerAdded:Connect(function(plr)
local key = plr.UserId.."Key2"
local data
local success, errormessage = pcall(function()
data = DataStore:GetAsync(key)
end)
local folder = Instance.new("Folder", plr)
folder.Name = "data"
local IronOr = Instance.new("NumberValue", folder)
IronOr.Name = "ironOre"
IronOr.Value = 0 -- As example
local Stone = Instance.new("NumberValue",folder)
Stone.Name = "Stone"
Stone.Value = 0
local AluminumOr = Instance.new("NumberValue",folder)
AluminumOr.Name = "AluminumOre"
AluminumOr.Value = 0
local GoldOr = Instance.new("NumberValue",folder)
GoldOr.Name = "GoldOre"
GoldOr.Value = 0
local SilverOr = Instance.new("NumberValue",folder)
SilverOr.Name = "SilverOre"
SilverOr.Value = 0
local UraniumOr = Instance.new("NumberValue",folder)
UraniumOr.Name = "UraniumOre"
UraniumOr.Value = 0
local Iron = Instance.new("NumberValue",folder)
Iron.Name = "Iron"
Iron.Value = 0
local Ice = Instance.new("NumberValue",folder)
Ice.Name = "Ice"
Ice.Value = 0
local Coal = Instance.new("NumberValue",folder)
Coal.Name = "Coal"
Coal.Value = 0
local Gold = Instance.new("NumberValue",folder)
Gold.Name = "Gold"
Gold.Value = 0
local Aluminum = Instance.new("NumberValue",folder)
Aluminum.Name = "Aluminum"
Aluminum.Value = 0
local Silver = Instance.new("NumberValue",folder)
Silver.Name = "Silver"
Silver.Value = 0
local Uranium = Instance.new("NumberValue",folder)
Uranium.Name = "Uranium"
Uranium.Value = 0
if success and data then
IronOr.Value = data[1]
Stone.Value = data[2]
GoldOr.Value = data[3]
SilverOr.Value = data[4]
UraniumOr.Value = data[5]
Coal.Value = data[6]
Ice.Value = data[7]
Aluminum.Value = data[8]
Gold.Value = data[9]
Iron.Value = data[10]
Uranium.Value = data[11]
Silver.Value = data[12]
else
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local key = plr.UserId.."Key2"
local data = {
plr.data.ironOre.Value,
plr.data.Stone.Value,
plr.data.GoldOre.Value,
plr.data.SilverOre.Value,
plr.data.UraniumOre.Value,
plr.data.Coal.Value,
plr.data.Ice.Value,
plr.data.Aluminum.Value,
plr.data.Gold.Value,
plr.data.Iron.Value,
plr.data.Uranium.Value,
plr.data.Silver.Value
}
local success, err = pcall(function()
DataStore:SetAsync(key, data)
end)
end)
game:BindToClose(function()
if RunService:IsStudio() then return end
for _, plr in ipairs(game.Players:GetPlayers()) do
local key = plr.UserId.."Key2"
local data = {
plr.data.ironOre.Value,
plr.data.Stone.Value,
plr.data.GoldOre.Value,
plr.data.SilverOre.Value,
plr.data.UraniumOre.Value,
plr.data.Coal.Value,
plr.data.Ice.Value,
plr.data.Aluminum.Value,
plr.data.Gold.Value,
plr.data.Iron.Value,
plr.data.Uranium.Value,
plr.data.Silver.Value
}
local success, err = pcall(function()
DataStore:SetAsync(key, data)
end)
end
end)
