When i run my game in roblox studio GUI works, but when i run it at the site after published - GUI doesn't work. All scripts are local.
I tried:
Make all scripts non-local
Check scripts work with print()
Replace all StarterGUI stuff to PlayerGUI
Change GUI ZindexBehavior
Change Frame Zindex
https://ibb.co/cyc8hsS - Explorer screenshot
OpenCodesMenu script :
local GUI = script.Parent.Parent.Parent
local Frame = GUI.CodesFrame
local button = script.Parent
local hasOpen = false
GUI.Enabled = true
Frame.Position =UDim2.new(.92,0,.95,0)
Frame.Size = UDim2.new({0.05, 0},{0.08, 0})
Frame.TextBox.Text = ""
Frame.TextButton.Text = ""
Frame.TextLabel1.Text = ""
Frame.TextBox.TextSize = 0
Frame.TextButton.TextSize = 0
Frame.TextLabel1.TextSize = 0
Frame.TextLabel1.Size = UDim2.new(0,0,0,0)
Frame.TextBox.Size = UDim2.new(0,0,0,0)
Frame.TextButton.Size = UDim2.new(0,0,0,0)
Frame.TextBox.BackgroundTransparency = 1
Frame.TextButton.BackgroundTransparency = 1
Frame.TextLabel1.BackgroundTransparency = 1
Frame.BackgroundTransparency = 1
Frame.TextBox.Visible = false
Frame.TextButton.Visible = false
Frame.TextLabel1.Visible = false
button.MouseButton1Click:Connect(function()
if not hasOpen then
Frame:TweenPosition(UDim2.new(.5,0,.5,0))
Frame:TweenSize(UDim2.new(.3,0,.4,0))
Frame.TextBox:TweenSize(UDim2.new(.6,0,.2,0))
Frame.TextButton:TweenSize(UDim2.new(.3,0,.15,0))
Frame.TextBox.Text = "ENTER YOUR CODE"
Frame.TextButton.Text = "REDEEM"
Frame.TextLabel1.Text = "TWITTER CODES"
hasOpen = true
spawn(function()
for i = 1, 10, 1 do
Frame.TextBox.BackgroundTransparency -= 0.1
Frame.TextButton.BackgroundTransparency -= 0.1
Frame.BackgroundTransparency -= 0.1
Frame.TextLabel1.BackgroundTransparency -= 0.1
wait(.1)
if i == 1 then
Frame.TextBox.Visible = true
Frame.TextButton.Visible = true
Frame.TextLabel1.Visible = true
end
end
end)
spawn(function()
for i = 1, 22, 1 do
Frame.TextBox.TextSize += 1
Frame.TextButton.TextSize += 1
Frame.TextLabel1.TextSize += 1
end
end)
else if hasOpen then
Frame:TweenPosition(UDim2.new(.92,0,.95,0))
Frame:TweenSize(UDim2.new({0.05, 0},{0.08, 0}))
Frame.TextBox.Text = ""
Frame.TextButton.Text = ""
Frame.TextBox:TweenSize(UDim2.new(0,0,0,0))
Frame.TextButton:TweenSize(UDim2.new(0,0,0,0))
spawn(function()
for i = 1, 10, 1 do
Frame.TextBox.BackgroundTransparency += 0.1
Frame.TextButton.BackgroundTransparency += 0.1
Frame.BackgroundTransparency += 0.1
wait(.1)
if i == 10 then
Frame.TextBox.Visible = false
Frame.TextButton.Visible = false
Frame.TextLabel1.Visible = false
end
end
end)
spawn(function()
for i = 1, 22, 1 do
Frame.TextBox.TextSize -= 1
Frame.TextButton.TextSize -= 1
Frame.TextLabel1.TextSize -= 1
end
end)
hasOpen = false
end
end
end)
OpenMenuStats script :
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local PlayerUI = PlayerGui.PlayerUI
local button = PlayerUI.Buttons.Stats
local statsMenu = PlayerUI.StatsFrame
local hasOpen = false
PlayerUI.Enabled = true
statsMenu.Position = UDim2.new(2,0,.5,0)
button.MouseButton1Click:Connect(function()
if not hasOpen then
hasOpen = true
statsMenu.Visible = true
statsMenu:TweenPosition(UDim2.new(.8,0,.5,0))
else if hasOpen then
hasOpen = false
statsMenu:TweenPosition(UDim2.new(2,0,.5,0))
spawn(function()
wait(1)
statsMenu.Visible = true
end)
end
end
end)
