Attack with a module script not working as it should

ServerScriptService.ATTACKS.UpdatedAttackScript:39: attempt to call a nil value

UpdatedAttackScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EventFolder = ReplicatedStorage:WaitForChild("EVENTS")
local AttackOne = EventFolder:WaitForChild("AttackOne")

local AttackModules = script.AttackModules

function DoModule(Player)
	local DataFolder = Player.Data
	local Grimoire = DataFolder.Grimoire
	local GrimoireName = Grimoire.Value
	if GrimoireName == "None" then
		warn("Player does not have a Grimoire")
	else
		local AttackModule = require(AttackModules:WaitForChild(GrimoireName))
		AttackModule.AttackOne(Player)
		
	end
end

AttackOne.OnServerEvent:Connect(function(Player)
	DoModule(Player)

The Module

local Debris = game:GetService("Debris")
local AttackModule = {}

function AttackOne(Player)
	Player.Character.Humanoid.WalkSpeed = 0
	Player.Character.Humanoid.JumpPower = 0
	wait(.5)
	warn("Event Recieved")
	local MeshOne = script.BallOne:Clone()
	local MeshTwo = script.BallTwo:Clone()
	local MeshThree = script.BallThree:Clone()
	local MeshFour = script.Wave:Clone()

	local Hurmp = Player.Character.HumanoidRootPart
	local SFX = script.Sound:Clone()
	SFX.Parent = workspace
	SFX:Play()

	MeshOne.CFrame = Hurmp.CFrame
	MeshTwo.CFrame = Hurmp.CFrame
	MeshThree.CFrame = Hurmp.CFrame
	MeshFour.CFrame = Hurmp.CFrame + Vector3.new(0,-2,0)

	MeshOne.Parent = workspace.Debris
	MeshTwo.Parent = workspace.Debris
	MeshThree.Parent = workspace.Debris
	MeshFour.Parent = workspace.Debris

	for i = 1,50 do
		wait(.005)
		MeshOne.Size = MeshOne.Size + Vector3.new(.1,.1,.1)
		MeshTwo.Size = MeshTwo.Size + Vector3.new(.1,.1,.1)
		MeshThree.Size = MeshThree.Size + Vector3.new(.1,.1,.1)
		MeshFour.Size = MeshFour.Size + Vector3.new(.1,0,.1)
	end
	Player.Character.Humanoid.WalkSpeed = 16
	Player.Character.Humanoid.JumpPower = 50
	Debris:AddItem(SFX)
	Debris:AddItem(MeshOne,.1)
	Debris:AddItem(MeshTwo,.1)
	Debris:AddItem(MeshThree,.1)
	Debris:AddItem(MeshFour,.1)
end


return AttackModule