So I've been trying to make a tree chopping down system that only runs when the player equips a tool. Here's what the script looks like so far. (im very very new to scripting)
local part = script.Parent
local detector = script.Parent.ClickDetector
local hits = 0
local hitsn = math.random(2, 5)
local leaves = part.Parent.Leaves
local branch = Instance.new("Part")
local playerName = game.Players.LocalPlayer.Name
local axe = game.Players.LocalPlayer.Backpack.Axe
detector.MouseClick:Connect(function(player)
if axe.Parent == playerName then
if hits == hitsn then
print("tree has been chopped!")
hits = 0
part.Anchored = false
leaves.Anchored = false
wait(2)
part:Destroy()
leaves:Destroy()
branch.Anchored = false
branch.Parent = workspace.Items
else
print("not yet!")
hits = hits + 1
end
end
end)
i think it could be an issue with line 8, and how i assigned the axe but i really don't know. just so you know, im not using the default roblox inventory, im using an inventory system that i found on the toolbox that i customised a bit.

1 comment
I forgot to say this is a Local script inside the StarterGui folder