Heres the code :
local plr = game.Players.LocalPlayer
local RS = game:GetService("RunService")
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local model = Instance.new("Model")
model.Parent = workspace.CurrentCamera
model.Name = "BodyParts"
local humanoid = Instance.new("Humanoid")
humanoid.Parent = model
local fakela = char["Left Arm"]:Clone()
fakela.Parent = model
fakela.Anchored = true
fakela.BrickColor = char["Left Arm"].BrickColor
fakela.Color = char:WaitForChild("Body Colors").LeftArmColor3 script:Destroy()
local fakera = char["Right Arm"]:Clone()
fakera.Parent = model
fakera.Color = char:WaitForChild("Body Colors").RightArmColor3
fakera.Anchored = true
local fakell = char["Left Leg"]:Clone()
fakell.Parent = model
fakell.Anchored = true
fakell.BrickColor = char["Left Leg"].BrickColor
fakell.Color = char:WaitForChild("Body Colors").LeftLegColor3
local fakerl = char["Right Leg"]:Clone()
fakerl.Parent = model
fakerl.Color = char:WaitForChild("Body Colors").RightLegColor3
fakerl.Anchored = true
if char:FindFirstChild("Shirt") then
local fakeshirt = char:WaitForChild("Shirt"):Clone()
fakeshirt.Parent = model
end
if char:FindFirstChild("Pants") then
local fakepants = char:WaitForChild("Pants"):Clone()
fakepants.Parent = model
end
plr.CharacterAdded:Connect(function()
if char:FindFirstChild("Shirt") then
local fakeshirt = char:WaitForChild("Shirt"):Clone()
fakeshirt.Parent = model
end
if char:FindFirstChild("Pants") then
local fakepants = char:WaitForChild("Pants"):Clone()
fakepants.Parent = model
end
end)
for i,c in pairs(char:GetChildren()) do
if c:IsA("CharacterMesh") then
if c.BodyPart == Enum.BodyPart.LeftArm or c.BodyPart == Enum.BodyPart.RightArm or c.BodyPart == Enum.BodyPart.LeftLeg or c.BodyPart == Enum.BodyPart.RightLeg then
local e = c:Clone()
e.Parent = model
end
end
end
local function isFirstPerson()
local camera = workspace.CurrentCamera
local character = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPlayer.CharacterAdded
if (character.Head.CFrame.p - camera.CFrame.p).magnitude < 1 then
return true
else
return false
end
end
local freelook = false
local function handleAction()
if freelook == false then
freelook = true
else
freelook = false
end
end
local UIS = game:GetService("UserInputService")
local CAS = game:GetService("ContextActionService")
UIS.InputBegan:connect(function(key)
if UIS:GetFocusedTextBox() then return end
if key.KeyCode == Enum.KeyCode.E then
if freelook == false then
freelook = true
else
freelook = false
end
end
end)
CAS:BindAction("Freelook",handleAction,false,"E")
RS.RenderStepped:connect(function()
local isFirstPerson = isFirstPerson()
if isFirstPerson == true then
fakela.Transparency = 0
fakera.Transparency = 0
fakell.Transparency = 0
fakerl.Transparency = 0
if freelook == false then
workspace.CurrentCamera.CameraType = Enum.CameraType.Attach
workspace.CurrentCamera.CFrame = char.Head.CFrame
else
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end
else
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
fakela.Transparency = 1
fakera.Transparency = 1
fakell.Transparency = 1
fakerl.Transparency = 1
end
fakela.CFrame = char["Left Arm"].CFrame
fakera.CFrame = char["Right Arm"].CFrame
fakell.CFrame = char["Left Leg"].CFrame
fakerl.CFrame = char["Right Leg"].CFrame
hum.Died:Connect(function()
model:Destroy()
end)
end)
This script is used in this game https://www.roblox.com/games/6994712610/fight-people-simulator
