So far I have been able to save data on leaderstats. Next what I want to do is save the value of how much it costs to rebirth. I cant seem to find anything online about it except how to save the leaderstats which I already did.
local ds = game:GetService("DataStoreService"):GetDataStore("DataStore")
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder") -- Don't Change
leaderstats.Name = "leaderstats" -- Don't Change
leaderstats.Parent = player -- Don't Change
local Potatoes = Instance.new("IntValue")
Potatoes.Name = "Potatoes"
Potatoes.Parent = leaderstats
local Rebirths = Instance.new("IntValue")
Rebirths.Name = "Rebirths"
Rebirths.Parent = leaderstats
local GoldenPotatoes = Instance.new("IntValue")
GoldenPotatoes.Name = "GoldenPotatoes"
GoldenPotatoes.Parent = leaderstats
local Music = Instance.new("BoolValue")
Music.Name = "Music"
Music.Parent = player
Music = true
local OneRebirthInt = Instance.new("IntValue")
OneRebirthInt.Name = "OneRebirthInt"
OneRebirthInt.Parent = player
local playerUserId = 'Player_' .. player.UserId
local data = ds:GetAsync(playerUserId)
if data then
Potatoes.Value = data['Potatoes']
Rebirths.Value = data['Rebirths']
else
Potatoes.Value = 0
Rebirths.Value = 0
end
end
local function create_table(player)
local player_stats = {}
for _, stat in pairs(player.leaderstats:GetChildren()) do
player_stats[stat.Name] = stat.Value
end
return player_stats
end
local function onPlayerExit(player)
local player_stats = create_table(player)
local success, err = pcall(function()
local playerUserId = 'Player_' .. player.UserId
ds:SetAsync(playerUserId, player_stats)
end)
if not success then
warn('Could not save data')
end
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
game.Players.PlayerRemoving:Connect(onPlayerExit)

2 comments
Do you want to make it save the value of the player's next rebirth?
No i want to save the values of how much it costs to rebirth