This kind of tree isn't the one with leaves and a stem, but a hierarchy of parent and child instances. I used a for loop to find what was in my designated point...
for _, v in pairs(game.Workspace:GetChildren()) do
if v:IsA("Part") then
print("Part found")
end
end
At that point I realized "Hey, I could make something that searches models!". My goal of that was to do the above script, but if it found a model start the process again but have that model as the search point.
local a = game.Workspace
local b
function Tree(location)
loc = location:GetChildren()
for _, v in pairs(loc) do
if v:IsA("Part") then
print("Part found")
elseif v:IsA("Model")
b = v
Tree(b)
end
end
for _, v in pairs(a:GetChildren()) do
if v:IsA("Part") then
print("Part found")
elseif v:IsA("Model")
b = v
Tree(b)
end
end
What happens there is the process stops when it hits the model rather than seeing what's inside.

1 comment
I did forget that, didn't I? Wow, never realized that. I managed to burn myself out on this and couldn't see this simple answer. Thanks, notsopwnedg.