local trigger = script.Parent
function onTouch(char)
local hum = char.Parent:FindFirstChild("Humanoid") --error here
if hum then
hum.Parent.HumanoidRootPart.CFrame = workspace.Spawn.CFrame + Vector3.new(0, 10, 0)
end
end
trigger.Touched:Connect(onTouch()) -- here was the mistake
-- please help on line 4 it says attempt to index nil with parent
-- lol i accidentally added an extra set of parentheses on the last line
COMMUNITY QUESTION
[ANSWERED] how to fix attempt to index nil with parent?
1 answer
This means that char.Parent doesn't exist, and you are trying to find a humanoid (this isn't exactly what it means but you get the idea.)
Also make sure that any surrounding parts are anchored (and you want them to be anchored) since .Touched only interacts with unanchored parts.
local trigger = script.Parent
function onTouch(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local hum = hit.Parent:FindFirstChild("Humanoid")
hum.Parent.HumanoidRootPart.CFrame = workspace.Spawn.CFrame + Vector3.new(0, 10, 0)
end
end
trigger.Touched:Connect(onTouch)
And if this doesn't work, or you want it to work just for players and not NPCs (if you have NPCs in your game), you can check if it's a player as well.
local trigger = script.Parent
function onTouch(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local hum = hit.Parent:FindFirstChild("Humanoid")
if game.Players:GetPlayerFromCharacter(hit.Parent) then
hum.Parent.HumanoidRootPart.CFrame = workspace.Spawn.CFrame + Vector3.new(0, 10, 0)
end
end
end
trigger.Touched:Connect(onTouch)
2 comments
0
How did you make those boxes around the property/event
0
using tildas around that area, like this: .Touched
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1 comment
LOL I JUST REALIZED I PUT AN EXTRA SET OF PARENTHASES IN THE .TOUCHED EVENT but thanks for your time man really appreciate it