I tried to make some free one-way teleporter models vector3 to one place and then teleport1 should've teleport player to teleport2 (In another place), but instead the thing just teleports player away from the map

local earth = game.ReplicatedStorage.EarthquakeScript
local t = game.Workspace:WaitForChild("Teleport1")
local s = game.Workspace.sounds.bells
local woodcrawler = game.ReplicatedStorage.Woodcrawler
local it = game.ReplicatedStorage.it
local IRIS = game.ReplicatedStorage.spawnerIRISA
s.Looped = 1
s.Volume = 5
local enemyleader = game.ReplicatedStorage.special
game.Workspace.spaw.spawner3.Touched:Connect(function()
	enemyleader.Parent = workspace
end)
local folder = game.Workspace.spaw.spawner3
folder.ChildRemoved:Connect(function() 
	if #folder:GetChildren() == 0 then 
		for _,player in pairs(game.Players:GetPlayers()) do
			wait(6.5)
			player.PlayerGui.RUN.Frame.Visible = 1
			s:Play()	
			game.Workspace.basement.door.Position = Vector3.new(-221.804, 412.2, 77.077)
			game.Workspace.basement.door.Orientation = Vector3.new(-58.55, 76.68, -151.73)
			t.Position = Vector3.new(-222.424, 407.974, 82.685)
			t.Touched:Connect(function()
				player.PlayerGui.RUN.Enabled = false
				s:Destroy()
				wait(10)
				earth.Parent = workspace.cube.floor
				woodcrawler.Parent = workspace
				wait(5)
				player.PlayerGui.black.Frame.Visible = 1
				game.workspace.cube.floor.EarthquakeScript:Destroy()
				"game.workspace.tele1.Position = Vector3.new(291.058, 353.487, 176.17)" -- the line where I need a teleport
				wait(2)
				player.PlayerGui.black.Enabled = false
				wait(8)
				game.Workspace.Dome.PointLight.Brightness = 1000000
				game.Workspace.Dome.PointLight.Range = 60
				t:Destroy()
				game.Lighting.Brightness = 0
				game.Lighting.ExposureCompensation = -3
				game.Workspace.TP1.Position = Vector3.new(357.91, 371.668, 173.788)
				game.Workspace.Finalwall.Position = Vector3.new(-161.98, 413.828, 152.459)
				game.Workspace.helpme.Position = Vector3.new(-381.922, 418.807, 221.697)
				it.Parent = workspace
				IRIS.Parent = workspace
			end)
		end
	else print(#folder:GetChildren()) 
	end
end)