The script is supposed to do something like in the impossible obby for when you touch the checkpoint particles shoot up, yes I know it won’t be in the correct position I just want it to create a particle emitter and delete it a little bit later.
The script:
part = game.Workspace
function particle() local myPE instance.new(“ParticleEmitter”) end
game.workspace.part.touched:Connect(particle)
wait(3)
myPE:Destroy end)
