I want to recreate the little bounce a player would have once they landed after they jumped (not like after falling or something, specifically after you jumped). How can you recreate this?
I tried using .StateChanged on the Humanoid, then do whatever, but that would either not work at all, or do it multiple times.
I found what I need to do, I just need it to not be so glitchy.
Here's some code
hum.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Landed then
hum.JumpPower = 15
hum.Jump = true
wait(1)
hum.JumpPower = 50
end
end)
Can anyone help?
