game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:connect(function(char)
if char then
char.HumanoidRootPart.CFrame = CFrame.new(38.552, 0.5, 119.404)
print('Worked')
end
end)
Basically i want the player when it spawns to teleport automatically to a part, it still goes weird.

4 comments
BTW, it prints worked too, but my player still doesn`t teleport at all.
What i do, is just place a block, turn off its can collide and make it transparent. put that block wherever you want the player to be teleported. and be like: char.HumanoidRootPart.Position = block.Position
i FIND my idea more organized because if you move your map around, and maybe you want em to spawn somewhere else, all u gotta do is move that block lol
It`s still not working