This is supposed to load in the world if the value =1 but it loads in if it = anything
game.Players.PlayerAdded:Connect(function(Player)
wait(1)
local World = Player.Endings.World.Value
if World == 1 then
local Model = game.ServerStorage.Maps.Map1
for _, Child in pairs(Model:GetChildren()) do
Child.Parent = Model.Parent.Parent.Parent.Workspace
end
Model:Destroy()
end
end)
