function SaveData(character)
local Data = {}
local DaPlayer = Players:GetPlayerFromCharacter(character)
character.Humanoid:UnequipTools()
for i, v in pairs(DaPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") or v:IsA("LocalScript") then
table.insert(Data, v.Name)
print(v.Name)
end
end
local UserId = "Player_"..DaPlayer.UserId
local succ, err = pcall(function()
DS:SetAsync(UserId, Data)
end)
if succ then
print("Data Saved Sucessfully to"..DaPlayer.Name)
else
warn(err)
print("Problem saving "..DaPlayer.Name.."'s Data")
end
end
function teleport(Array)
local ReserveCode = TS:ReserveServer(6981160086)
TS:TeleportToPrivateServer(6981160086, ReserveCode, Array)
end
while wait() do
for i, v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("Bending Sense") and v:FindFirstChild("MatchMaker") then
table.insert(Potentials, v.Name)
print("Added A Potential 1v1 Contester")
end
end
if Potentials[2] ~= nil then
print("Found Players to Teleport To Arena")
local Chooser = math.random(1, #Potentials)
local Character2Name = Potentials[Chooser]
local Character2 = game.Workspace:FindFirstChild(Character2Name)
repeat wait()
local Chooser = math.random(1, #Potentials)
Character1Name = Potentials[Chooser]
until Character1Name ~= Character2Name
local Character1 = game.Workspace:FindFirstChild(Character1Name)
SaveData(Character1)
SaveData(Character2)
wait(3)
--wait(100)
Player1 = Players:GetPlayerFromCharacter(Character1)
Player2 = Players:GetPlayerFromCharacter(Character2)
local Array = {Player1, Player2}
teleport(Array)
Player2 = nil
Player1 = nil
Potentials = {}
else
Potentials = {}
end
end
COMMUNITY QUESTION
Why does the while wait() loop only run one time?
1 answer
use
while true do
wait()
--stuff here
end
While wait() do does not work because you need a condition which returns true or false to either keep the look running or end it.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
if it runs all the way through one time maybe it gets stuck at the repeat?