I'm working on my game again and i've seen clonetrooper's plugin and kohls admin able to crash players, but I couldn't find an answer in free models and I really need to be able to crash players.
I'm sorry that I have no code.
Also, is there a :Crash()
function? if not, please answer!
Thanks for reading!
I have the perfect way to do this! You will need to create a script and in it put the code:
repeat until nil
What this does is it creates a loop without waiting, therefore crashing. To get this to crash someone you will have to disable it first and clone it using something like:
crash = script:FindFirstChild("Script"):Clone() -- Find the crash script and create a clone but make it a variable
Then if you disable it before you change the parent it will crash the WHOLE game, it will also do this if you don't disable it, so now what you need to do is set the parent. It needs to be in the TARGET's backpack, then enable it. So do it something like this:
crash.Parent = game.Players:FindFirstChild("TARGET'S NAME").Backpack -- Change the parent! crash.Disabled = false -- Enable it!
This will then crash the player and they will not be able to do anything but close the game! Hope this helps, if it works for you please leave a vote up, I would really appreciate that!
This method will work in a script or a localscript, I believe.
You need to use :Kick()
to remove the player from the server.
A full line would look like this:
game.Players.Someone:Kick()
Hope this helped!