I'm trying to make a data store with tools, I've been trying to figure it out, changed to WaitForChild, or .Parent waitforchild, all of those. But sometimes it prints("Didn't Receive Tool"
Error Code:
23:11:46.727 ownsLog is not a valid member of Player "Players.Deadlox85854868" - Server - Datastores:117
Code that failed:
game.Players.PlayerAdded:Connect(function(player) if player.ownsLog.Value == true then game.ServerStorage.Inventory.Log:Clone(player:WaitForChild("Backpack")) print('Gave Tool') else print("Didn't Recieve Tool") end end)
Entire Code:
local datastoreservice = game:GetService('DataStoreService')
local datastore = datastoreservice:GetDataStore('test')
game.Players.PlayerAdded:Connect(function(player)
local TreesData
local success, errorMsg = pcall(function()
TreesData = datastore:GetAsync(player.UserId..' -Trees')
end)
if success then
player.leaderstats.Trees.Value = TreesData
else
warn(errorMsg)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errorMsg = pcall(function()
datastore:SetAsync(player.UserId..' -Trees', player.leaderstats.Trees.Value)
end)
if success then
print('Saved Data!')
else
warn(errorMsg)
end
end)
game.Players.PlayerAdded:Connect(function(player)
local MoneyData
local success, errorMsg = pcall(function()
MoneyData = datastore:GetAsync(player.UserId..' -Money')
end)
if success then
player.leaderstats.Money.Value = MoneyData
else
warn(errorMsg)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errorMsg = pcall(function()
datastore:SetAsync(player.UserId..' -Money', player.leaderstats.Money.Value)
end)
if success then
print('Saved Data!')
else
warn(errorMsg)
end
end)
game.Players.PlayerAdded:Connect(function(player)
local LeafsData
local success, errorMsg = pcall(function()
LeafsData = datastore:GetAsync(player.UserId..' -Leafs')
end)
if success then
player.leaderstats.Leafs.Value = LeafsData
else
warn(errorMsg)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errorMsg = pcall(function()
datastore:SetAsync(player.UserId..' -Leafs', player.leaderstats.Leafs.Value)
end)
if success then
print('Saved Data!')
else
warn(errorMsg)
end
end)
game.Players.PlayerAdded:Connect(function(player)
local RebirthData
local success, errorMsg = pcall(function()
RebirthData = datastore:GetAsync(player.UserId..' -Rebirths')
end)
if success then
player.leaderstats.Rebirths.Value = RebirthData
else
warn(errorMsg)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errorMsg = pcall(function()
datastore:SetAsync(player.UserId..' -Rebirths', player.leaderstats.Rebirths.Value)
end)
if success then
print('Saved Data!')
else
warn(errorMsg)
end
end)
game.Players.PlayerAdded:Connect(function(player)
local ownsToolData
local success, errorMsg = pcall(function()
ownsToolData = datastore:GetAsync(player.UserId..' -ownsLog')
end)
if success then
player.ownsLog.Value = ownsToolData
else
warn(errorMsg)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errorMsg = pcall(function()
datastore:SetAsync(player.UserId.." -ownsLog", player.ownsLog.Value)
end)
if success then
print('Saved Data!')
else
warn(errorMsg)
end
end)
game.Players.PlayerAdded:Connect(function(player)
if player.ownsLog.Value == true then
game.ServerStorage.Inventory.Log:Clone(player:WaitForChild("Backpack"))
print('Gave Tool')
else
print("Didn't Recieve Tool")
end
end)
game:BindToClose(function()
wait(3)
end)
