So I'm making a game where theres a queue and when theres a certain amount of people waiting it teleports you to a new place, except I can't figure out how to change the timer and the amount of people needed. Right now, it teleports you no matter how many people are in. I want to change it so that it teleports when there are at least 6 people, but I want the timer to count down from 60 once 6 people are in the queue. (so there should be no timer until 6 people enter the queue.) This is what I have so far, sorry for the formatting.
local TS = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local placeId = "6999382254" local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent local TransitionEvent = game.ReplicatedStorage.TransitionEvent local list = {} local gui = script.Parent.GuiPart.SurfaceGui local billboard = script.Parent.billboardPart.billboardGui local timer local teleporting = false local spawnTeleport = script.Parent.spawn
local function updateGui() gui.Frame.players.Text = #list billboard.Frame.players.Text = #list end
local function removeFromList(character) for i=1,#list do if list[i] == character.Name then table.remove(list,i) updateGui() end end end
local function teleportPlayers() if #list > 0 then script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "TELEPORTING" script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(1,0,0) local playersToTeleport = {} local teleportTime = 0 for i=1,#list do if game.Players:findFirstChild(list[i]) then table.insert(playersToTeleport,game.Players:findFirstChild(list[i])) TransitionEvent:FireClient(game.Players:findFirstChild(list[i])) else table.remove(list,i) end end local code = TS:ReserveServer(placeId) teleporting = true TS:TeleportToPrivateServer(placeId,code,playersToTeleport) repeat wait() until #list <= 0 script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "READY" script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(34/255,255/255,20/255) teleporting = false end end
script.Parent.Gate.Touched:Connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then if teleporting == false then local char = hit.Parent local player = game.Players:FindFirstChild(char.Name) local alreadyExists = false
for i=1,#list do
if list[i] == char.Name then
alreadyExists = true
end
end
if alreadyExists == false then
if #list < 16 then
table.insert(list,char.Name)
char.PrimaryPart.CFrame = spawnTeleport.CFrame
updateGui()
leaveGuiEvent:FireClient(player)
end
player.CharacterRemoving:connect(function(character)
removeFromList(character)
end)
end
end
end
end)
leaveGuiEvent.OnServerEvent:Connect(function(player) if player.Character then player.Character.HumanoidRootPart.Anchored = false wait() player.Character.Humanoid.Jump = true wait() player.Character:MoveTo(game.Workspace.leaveRoomPart.Position) removeFromList(player.Character) end end)
while wait() do timer = 30 for i=1,timer do timer = timer - 1 gui.Frame.time.Text = timer billboard.Frame.time.Text = timer wait(1) end teleportPlayers() end

1 comment
Use Code Block for all please, i can t read a thing