I have this connected event function I need to disconnect:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Camera1 = ReplicatedStorage:WaitForChild("Camera1")
local Camera = game:GetService("Workspace").CurrentCamera
local Camera1Object = game:GetService("Workspace"):WaitForChild("Cam1"):WaitForChild("Cam")
--Ignore why this looks weird
--This function needs to disconnect after I'm done using it
Camera1.OnClientEvent:Connect(function()
Camera.CameraType = Enum.CameraType.Scriptable
Camera1Object:GetPropertyChangedSignal("CFrame"):Connect(function()
Camera.CFrame = Camera1Object.CFrame * CFrame.Angles(0,67.5,0)
* CFrame.new(0,0,-1) --Also ignore why this looks so weird
end)
end)
There's likely a simple solution I'm overlooking. The reason I need to disconnect this is because after the player has finished looking at the camera I need to return the player's camera to its original CFrame, but this connected function is still firing therefor I need to disconnect it.
