In a local script you can only do FireServer() for remote events but how is it gonna be received for a Normal script?
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Local Script: FireServer Script: ?.
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Client to server communication is done by firing RemoteEvent:FireServer() and received by RemoteEvent.OnServerEvent.
Remember that the first argument for a remote event from the client, is the player who sent that event. For further information read the documentation on remote events.
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3 comments
How about client to client? communication?
You can't do that directly. Instead we go client to server to client.
cool, Thanks for the assistance.