Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

Local Script: FireServer Script: ?.

In a local script you can only do FireServer() for remote events but how is it gonna be received for a Normal script?

1 answer

✓ Accepted answer

Client to server communication is done by firing RemoteEvent:FireServer() and received by RemoteEvent.OnServerEvent.

Remember that the first argument for a remote event from the client, is the player who sent that event. For further information read the documentation on remote events.

3 comments

0

How about client to client? communication?

0

You can't do that directly. Instead we go client to server to client.

0

cool, Thanks for the assistance.

This discussion is preserved as it was. New answers, comments, and votes are closed.