i am making a feature where if the car touches the water it respawns in a boat
note this script is in the car touch block and it is line 14
local touch_block = script.Parent
local car = script.Parent.Parent
local car_transparency = car.transparency
local respawn_boat_found = touch_block.trigger_respawn
local touch = touch_block.Touched
local boat_name = touch_block.what_boat_is_found
local function respawn(boat)
touch_block.Orientation = Vector3.new(0, 0, 0)
boat_name.Value = boat.Parent.Name
if boat_name.Value == "respawn_point" then
boat_name.Value = game.Workspace.respawn_points.respawn_point_1
script.Parent.Parent.properties.can_be_damaged.Value = false
car_transparency.Value = 1
touch_block.Size = Vector3.new(1, 1, 1)
--repeat
repeat
wait(0.1)
car_transparency.Value = car_transparency.Value + 1
until car_transparency.Value == 1
repeat
wait(0.1)
car_transparency.Value = car_transparency.Value - 1
until car_transparency.Value == 0
--until
end
end
local function on_touch(other_part)
if other_part.name == "boat" then
print("found a boat")
respawn_boat_found = true
respawn()
else
warn("did not find boat")
end
end
touch_block.trigger_script.Changed:Connect(function()
if touch_block.trigger_script.Value == true then
repeat
wait(0.1)
touch_block.Size = Vector3.new(touch_block.Size.X + 100, touch_block.Size.Y + 100, touch_block.Size.Z + 100)
touch_block.Touched:Connect(on_touch)
until respawn_boat_found == true
end
end)
