I'm working on a controllable, flying object, and with the way I'm making it, I need to find the orientation so I could find which way the object should move.
KeyDownEvent.OnServerEvent:Connect(function(player,key)
if player.Character.Humanoid.Sit == true and script.Parent.Parent.Seat.Occupant.Parent.Name == player.Name then
if key == "w" then
if script.Parent.Orientation == Vector3.new(0,-45,180) or Vector3.new(0,-90,180) then
print(script.Parent.Orientation)
print("woohooo!")
end
end
end
end)
And for some reason, on Line 7 and Line 8, it stills prints the Orientation of the part, and "woohooo!". So if you know what is causing it and how to fix it, you are more than welcome to help me out!
