Heres the code :

local frame = script.Parent.Parent.Parent.Parent.SettingsFrame
script.Parent.Activated:Connect(function()
	if frame.Visible == false then
		frame.Visible = true
		script.Parent.TextColor3 = Color3.fromRGB(0,0,0)
		script.Parent.Parent.BackgroundColor3 = Color3.fromRGB(255,255,255)
		local tweeninfo = TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out)
		local tween = game.TweenService:Create(frame,tweeninfo,{Size = UDim2.new(0.197, 0,0.575, 0)})
		tween:Play()
	else 
		script.Parent.TextColor3 = Color3.fromRGB(255,255,255)
		script.Parent.Parent.BackgroundColor3 = Color3.fromRGB(0,0,0)
		local tweeninfo = TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out)
		local tween = game.TweenService:Create(frame,tweeninfo,{Size = UDim2.new(0,0,0,0)})
		tween:Play()
		tween.Completed:Connect(function()frame.Visible =false end)
	end
end)

When I open the GUI it causes immense lag and spikes my Send packets which lags my wi-fi. The GUI is a basic settings UI. I have a high end laptop too.

5 comments

0

This also happens while scrolling through it.

0

If it lags while scrolling, i think it might just be what you have on the gui or a different script. that script looks fine. Might lag less if its a local script but it shouldn't be that noticeable. Are there any other scripts that use up a lot of memory in the console or you just have a lot on the ui?

0

It definitely could be the event is activating too much, or like bullet said, other scripts might be on a never ending loop

0

Its on activate.

0

Well the lag is fixed somehow. But the ping still spikes up to 1 megabyte send