Hi, I'm struggling to save inventories of pets that a player can hatch. I've tried multiple tutorials and I can't seem to get anything to work/
local dataStoreService = game:service'DataStoreService'
local dataStore = dataStoreService:GetDataStore'HatcherGame_2'
local data = {}
local number = 0
local function saveData(pet)
table.insert(data,pet)
dataStore:SetAsync('Petting_Key_'..number,data[number])
end
local function loadData()
local load_data = dataStore:GetAsync('Petting_Key_'..number)
for i,v in pairs(load_data)do
print(i,v)
end
end
game.Players.PlayerAdded:Connect(function(player)
if dataStore:GetAsync('Petting_Key_'..number) == nil then
print("NO DATA")
else
loadData()
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
for i,v in pairs(plr.Inventory:GetChildren()) do
print(i)
print(v)
number = number + 1
saveData(v)
end
end)
