Troop = script.Parent.HumanoidRootPart
local debouce = true
while wait() do
local enemies = game.Workspace.Enemies:GetChildren()
local zombieroot = enemies.HumanoidRootPart
for i, v in pairs(game.Workspace.Enemies:GetChildren()) do
local swing = Troop.Parent.Humanoid:LoadAnimation(script.Swing)
if (v.HumanoidRootPart.Position - Troop.Position).magnitude <= 8.5 then
Troop.CFrame = CFrame.new(Troop.Position, v.HumanoidRootPart.Position)
if v.HumanoidRootPart.Parent.Dead.Value == false then
if debouce then
swing:Play()
if v.HumanoidRootPart.Parent.Dead.Value == false then
if v.HumanoidRootPart.Parent:FindFirstChild("Health") then
v.HumanoidRootPart.Parent.Health.Value = v.HumanoidRootPart.Parent.Health.Value - script.Parent.Damage.Value
end
end
end
end
script.Parent.FirePart.Fire:Play()
wait(0.8)
end
wait()
end
end
for some reason when the troop doesnt even aim at the zombie or even try to shoot it when its dead, and when it disappears, its acting like its trying to shoot the zombie right as it dies, making the error say that there isnt a humanoidrootpart inside of zombie when the troop wasnt even aiming at the zombie, I dont get what is going on can someone help me
i dont know if even what i said makes sense please tell me if it doesnt
edit: i kind of see the problem, if a troop shoots at the same time a zombie dies, the error occurs but i have no clue how to stop it
