Is there a way I can get a Vector3 value from where my mouse is? What I'm trying to say is, is there a way where, wherever I point my mouse, a part will go to that place in the 3d workspace? Kinda like a drag feature? I'm assuming I use the raycast feature? I'm still new to the raycasting stuff, so it'll take me some time to figure this out. Any help would be appreciated. Thanks!
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How can I get a Vector3 position from mouse?
1 answer
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Here's a little script I wrote:
local part = Instance.new("Part")
part.TopSurface = 0
part.BottomSurface = 0
part.Size = Vector3.new(1, 1, 1)
part.Anchored = true
part.Parent = game.Workspace
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local moving = false
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.TargetFilter = part
local function toggleMovement(input, processed)
if (processed) then return end
if (input.UserInputType == Enum.UserInputType.MouseButton1) then
moving = not moving
end
end
runService.RenderStepped:Connect(function()
if (moving) then
part.Position = mouse.Hit.Position
end
end)
userInputService.InputBegan:Connect(toggleMovement)
userInputService.InputEnded:Connect(toggleMovement)
It creates a part and listens for whenever the player left clicks. When they press it, the part will follow their mouse until they release left click.
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I tried it, and it worked. Thank you! I didn't notice this, but I guess my original script was actually kind of close to this. The original script wasn't working and I thought I'd have to use Rays, but I guess not! I've just learned something new because of this.