So I was messing around with the networkownership range. Here's what I noticed. You cannot set the range on a local script, but u can execute it on the studio executer and it executes things locally when your in the player's POV. This also semi replicates to the server. Semi as in the exact value wont be replicated but let say u set the range to 0, on the server it'll start going down and if u set it to math.huge on the server it'll start going up. So then I'm questioning if exploiters are able to change their networkownership range with their executers or is it only studio that can do that.

With the concept of networkownership does it just mean I can't have unanchored parts in my game otherwise exploiters can abuse them?