Is there any way to bypass this? If there is, I would really love to find out how, I'm attempting to make a matter gun which has a SurfaceGui that can change the Mesh and Texture of the MeshPart being fired, but I apparently can't change the MeshId without running into an error. Any fix would be greatly appreciated!
script.Parent.MouseButton1Click:Connect(function()
local ma = game:GetService("ReplicatedStorage"):WaitForChild("Matter")
if script.Parent.Parent.Frame.Speed.Text == "" then
return
else
game:GetService("ReplicatedStorage"):WaitForChild("Matter"):SetAttribute("Speed",script.Parent.Parent.Frame.Speed.Text)
end
local m = game:GetService("ReplicatedStorage"):WaitForChild("Matter"):Clone()
m.Parent = game:GetService("ReplicatedStorage")
game:GetService("ReplicatedStorage"):WaitForChild("Matter"):Destroy()
if script.Parent.Parent.Frame.Mesh.Text == "" then
return
else
m.MeshId = script.Parent.Parent.Frame.Mesh.Text
end
if script.Parent.Parent.Frame.Texture.Text == "" then
return
else
m.TextureID = script.Parent.Parent.Frame.Texture.Text
end
end)
