I kinda feel bad for putting whats like my 1000000000000th question here... but either way, do any of you know how to make the new instance in this script move like the bullet of a gun? (turn to the direction of the mouse and move in the mouse's direction) here's the script if needed
local tool = script.Parent
local mouse
local debounce = false
local dmg = --set damage here
tool.Equipped:Connect(function(m)
mouse = m
end)
tool.Activated:Connect(function()
if mouse then
local Part = Instance.new("Part",workspace)
Part.Position = script.parent.muzzle.Position
Part.Material = Enum.Material.Neon
Part.Size = Vector3.new(0.5,1,0.5)
Part.CanCollide = false
Part.Anchored = true
Part.Touched:Connect(function(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h then
debounce = true
h:TakeDamage(dmg)
wait(1)
end
debounce = false
end)
end
end)
