Hey scriptinghelpers, this is the old ROBLOX animation script for characters script that I've redone. I'm having some problems with only one thing. The slash animation when I'm using swords (the linked sword by ROBLOX to be specific is the one I tested), just doesn't work. It keeps adding a new value every time but, the animation doesn't work. Eventually after clicking so many times it lunges. Below you will find the animate tool function and the whole script. Thanks for the help in advance! I really appreciate it. I'm only here to learn. I say 2010 because, that's the year I first played ROBLOX so I remember it.
The solution to the problem I forgot to say "className" I just put name.
The function from a Local Script inside of a Script inside of ServerScriptStorage
function animateTool()
if (toolAnim == "None") then
RightShoulder:SetDesiredAngle(1.57)
return
end
if (toolAnim == "Slash") then
RightShoulder.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(0)
return
end
if (toolAnim == "Lunge") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(1.57)
LeftShoulder:SetDesiredAngle(1)
RightHip:SetDesiredAngle(1.57)
LeftHip:SetDesiredAngle(1)
return
end
end
The full script just incase you need it.
function waitForChild(parent, childName)
local child = parent:FindFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:Wait()
if child.Name == childName then return child end
end
end
local Figure = script.Parent
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild (Torso, "Right Shoulder")
local LeftShoulder = waitForChild (Torso, "Left Shoulder")
local RightHip = waitForChild (Torso, "Right Hip")
local LeftHip = waitForChild (Torso, "Left Hip")
local Neck = waitForChild (Torso, "Neck")
local Humanoid = waitForChild (Figure, "Humanoid")
local pose = "Standing"
local toolAnim = "None"
local toolAnimTime = 0
local jumpMaxLimbVelocity = 0.75
function onRunning(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function moveJump()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end
function moveFreeFall()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14/2)
LeftShoulder:SetDesiredAngle(-3.14/2)
RightHip:SetDesiredAngle(3.14/2)
LeftHip:SetDesiredAngle(-3.14/2)
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.ClassName == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs (tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
RightShoulder:SetDesiredAngle(1.57)
return
end
if (toolAnim == "Slash") then
RightShoulder.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(0)
return
end
if (toolAnim == "Lunge") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(1.57)
LeftShoulder:SetDesiredAngle(1)
RightHip:SetDesiredAngle(1.57)
LeftHip:SetDesiredAngle(1)
return
end
end
function move(time)
local amplitude
local frequency
if (pose == "Jumping") then
moveJump()
return
end
if (pose == "FreeFall") then
moveFreeFall()
return
end
if (pose == "Seated") then
moveSit()
return
end
local climbFudge = 0
if (pose == "Running") then
if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
else
RightShoulder.MaxVelocity = 0.15
end
if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
else
LeftShoulder.MaxVelocity = 0.15
end
amplitude = 1
frequency = 9
elseif (pose == "Climbing") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end
desiredAngle = amplitude * math.sin(time*frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
toolAnim = "None"
toolAnimTime = 0
end
end
Humanoid.Died:Connect(onDied)
Humanoid.Running:Connect(onRunning)
Humanoid.Jumping:Connect(onJumping)
Humanoid.Climbing:Connect(onClimbing)
Humanoid.GettingUp:Connect(onGettingUp)
Humanoid.FreeFalling:Connect(onFreeFall)
Humanoid.FallingDown:Connect(onFallingDown)
Humanoid.Seated:Connect(onSeated)
Humanoid.PlatformStanding:Connect(onPlatformStanding)
Humanoid.Swimming:Connect(onSwimming)
local runService = game:GetService("RunService");
while Figure.Parent ~= nil do
local _, time = wait(0.1)
move(time)
end
