I know you can do a Hack check with game.DescendantAdded, and so far I got this:
wait(4.5) -- i am waiting so the game loads
game.DescendantAdded:Connect(function()
game.Players.LocalPlayer:Kick("hacking.")
end
But can still get false kicks.
I know you can do a Hack check with game.DescendantAdded, and so far I got this:
wait(4.5) -- i am waiting so the game loads
game.DescendantAdded:Connect(function()
game.Players.LocalPlayer:Kick("hacking.")
end
But can still get false kicks.
Every time a player joins, their character is added which could kick everyone?
Yes, I am trying to prevent exploiters from adding ScreenGUIs (Hack menus) to CoreGui.
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
There's a few things wrong here.