Hey! I'm messing about with remote events and I am wondering how to make this work.
Client:
local event = game.ReplicatedStorage:WaitForChild("Events").Event
script.Parent.MouseButton1Click:Connect(function()
event:FireServer(game.Players.LocalPlayer, "Hello")
end)
Server:
local rs = game.ReplicatedStorage
local event = rs:WaitForChild("Events").Event
event.OnServerEvent:Connect(function(player, code)
if code == "Hello" then
print("Hi")
else
print("Bye")
end
end)
What I expected it to do is print "Hi". Instead, it printed "Bye."
Please help! Much appreciated.
