Im trying to do WalkTo using npc's, and its moving them to the same position, even tho the seatvalue is different?
v.Parent = game.Workspace
local position = Vector3.new(game.Workspace:WaitForChild(v:WaitForChild("SeatPart").Value).Position)
print(game.Workspace:WaitForChild(v:WaitForChild("SeatPart").Value).Position)
local humanoid = v:WaitForChild("Humanoid") --parented to character
humanoid.WalkToPart = nil -- Work around here!
humanoid:MoveTo(position) --call MoveTo() on humanoid
humanoid.MoveToFinished:Connect(function(reached)
sit(v)

2 comments
rescript ur position arguement
rescript ur position arguement