ViewportFrame makes parts stuck in the air like it's anchored do I have to manually put a while true do loop to make parts drop. How do I apply regular roblox physics to the parts in viewport frame I want it to drop like a normal part in workspace.

2 comments

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Unfortunately, that's how the 'ViewportFrame' work. Applying physics to it will make it performance heavy and I think that your method works best.

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Say I want to showcase an animation with a dummy having equipped tools how would I achieve this since the blocks just stay still?