ok fellas, I've met a roadblock. I have this script, and im out of ideas on how to make it so that this darned new instance can cause damage when to players touching it... whether you can help or not, I thank you for reading this...
local tool = script.Parent
local mouse
tool.Equipped:Connect(function(m)
mouse = m
end)
tool.Activated:Connect(function()
if mouse then
local Part = Instance.new("Part",workspace)
Part.Position = script.parent.Handle.Position
Part.Material = Enum.Material.Neon
Part.Size = Vector3.new(0.5,0.5,0.5)
Part.CanCollide = false
Part.Anchored = true
--damage thing goes here
end
end)
sorry for posting a question that's very similar to my previous one but I really cant think of anything since I'm new and I suck at coding.

2 comments
also please ask any questions you might have in the comments if you need something explained (or if the code doesn't work).
thanks, your a life saver!