Hi! I know it's possible and easy to get what touched a part when calling for a function through Touched, but is it possible to get that part that called the function? That might've been a bit confusing to read but it's the best way I can describe my question
for i,v in pairs(game.Workspace.Cameras.TouchParts:GetChildren()) do
if v.ClassName == "Part" then
v.Touched:Connect(TouchedPart)
end
end
This is my code, it calls the function TouchedPart when any Part in Cameras.TouchParts get touched. I need to know which part was actually touched and called the function. Is there a way to do this within the touched connector? If not, anyone got any ideas for getting that?

1 comment
oops, meant to write TouchedPart.