I'm developing a game where you beat an obby and gain leaderstats named Coins. After a certain amount of Coins you are able to go to another room with harder difficulties. I've made the leaderstats as well as the data store to save the leaderstats but i cant figure out how to do this thing. I want to make it so you if you have 50 coins or more you can enter through a door which is normally not enterable.
COMMUNITY QUESTION
How do i make a door which you can only pass at a certain amount of "Coins"?
1 answer
Try:
local door = game.workspace.Door
local player = game.Player.LocalPlayer
local CoinValue = player.leaderstats.Coin
if CoinValue.Value >= 50 then
door.Cancollide = false
door.Transparency = 1
end
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1 comment
I have to see what manages the coin value