well, you see, when you make a new instance, it's just a plain old brick or whatever you made the new instance of. which led me to the question, how could I make it so that the instance damages people/have its own script? like always, I wish to learn.
Is this what you're looking for?
local brick = Instance.new("Part") brick.Parent = workspace brick.Touched:Connect(function(toucher) local human = toucher.Parent:FindFirstChild("Humanoid") local damage = 42 if human then human:TakeDamage(damage) end end