I'm sorry if this is a stupid question, (i'm very new to coding) but is there any way to keep an original model from getting deleted because the new model has to spawn?
Here's the code:
"model = game.Workspace.Cars.RedCar1 backup = model:clone() -- backs up the model so it can respawn
while true do wait(7) -- regenerates the model after 7 seconds model:remove() model = backup:clone() -- loads the backup of the model model.Parent = game.Workspace.Cars model:MakeJoints()()
end"

2 comments
very hard to understand what you mean and the code is hard to read, you can use the blue circle button to format code. it seems like your doing model:Remove() which is destroying the model then your creating a new one replacing it, im not sure what you are trying to do
can you be more specific? what game are you trying to do and what do you want to accomplish