I want to make it so that when you join a game everything inside the base with the string value “Owner” inside of it has a value of player.Name, but I don’t know what to use (I tried FondFirstChile and WaitForChild)

2 comments

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Do you have a sample of your code that you can post?

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I tried game.Workspace:FindFirstChild(“Owner”) to find every value in workspace that has the name owner