I know the question wasn't clear, so I'll explain it more here. When I say that, I'm asking, how can I get a server script to keep up with a value inside a player?(example: stringvalue)
Would it would use something like the .Changed event? If so, how would you get the script to find the each and every player?
And this isn't for only new players entering the server so I don't think PlayerAdded will help.

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Where in the player is the value located?