So following my pervious question, after an answer, i got a code, but for some reason when ever the cannon fires, and even though it doesnt hit a player, it still gives me pointss. Why does that happen? code

ball = script.Parent
damage = 50
local debounce = true
function onTouched(hit)


	local humanoid = hit.Parent:findFirstChild("Humanoid")
	if humanoid~=nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
	if debounce then
debounce = false
		if humanoid.Health == 0 or humanoid.Health < 0 then
			local z = game.Players:FindFirstChild(game.ReplicatedStorage.asd.Value)
			z.leaderstats.Kills.Value += 1
		wait(2)
debounce = true
		end
end
	
		untagHumanoid(humanoid)
		
		connection:disconnect()
	else
		damage = damage / 2
		if damage < 2 then
			connection:disconnect()
			ball.Parent = nil
			
		end
	end

EDIT: I've learned how to fix that problem, but is there any way I can add a debounce, because my cannon fires multiple cannon balls, so i want it that the player shouldn't get two points even if more than two cannon balls hit it.

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I've tried doing the traditional debounce, but it doesn't work