Hello, i am trying to make that specific zombies would be able to walk through specific walls but i always get this error "Unable to cast value to Object". And one more thing how can i get zombies walk through walls if i added more of them in the folder.
local PhysicsService = game:GetService("PhysicsService") local Colide = "Colide" local Zombie = "Zombie" -- Create two collision groups PhysicsService:CreateCollisionGroup(Colide) PhysicsService:CreateCollisionGroup(Zombie) -- Add an object to each group local folder = workspace.Spawn PhysicsService:SetPartCollisionGroup(script.Parent, Colide) PhysicsService:SetPartCollisionGroup(workspace.Spawn:GetDescendants("ClimberZombie") , Zombie) PhysicsService:CollisionGroupSetCollidable(Zombie, Colide, false)
I hope you can help me, bye.