So I have a server script here:
local starblox = game.Teams["Starblox Employee"]
game.Workspace.Starblox.Working.Touched:Connect(function(hit)
if hit.Parent.Parent:FindFirstChild("Humanoid") then
if game.Players:FindFirstChild(hit.Parent.Parent.Name).Team == starblox then
game.ReplicatedStorage.StarbloxStart:FireClient(game.Players:FindFirstChild(hit.Parent.Parent.Name))
game.Players:FindFirstChild(hit.Parent.Parent.Name).Shift.Value = true
script.Parent.Paycheck.Disabled = false
else
local hmm = hit.Parent.Parent.Name
local col = game.Players:FindFirstChild(hmm)
game.ReplicatedStorage.StarbloxAdd:FireAllClients(col)
end
end
end)
game.Workspace.Starblox.End.Touched:Connect(function(hit)
if hit.Parent.Parent:FindFirstChild("Humanoid") then
if game.Players:FindFirstChild(hit.Parent.Parent.Name).Team == starblox then
if hit.Parent.Parent:FindFirstChild("Humanoid") then
game.ReplicatedStorage.StarbloxEnd:FireClient(game.Players:FindFirstChild(hit.Parent.Parent.Name))
game.Players:FindFirstChild(hit.Parent.Parent.Name).Shift.Value = false
script.Parent.Paycheck.Disabled = true
else
local hmm = hit.Parent.Parent.Name
local col = game.Players:FindFirstChild(hmm)
game.ReplicatedStorage.StarbloxRemove:FireAllClients(col)
end
end
end
end)
game.Workspace.Starblox.End1.Touched:Connect(function(hit)
if hit.Parent.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Parent:FindFirstChild("Humanoid") then
game.ReplicatedStorage.StarbloxEnd:FireClient(game.Players:FindFirstChild(hit.Parent.Parent.Name))
game.Players:FindFirstChild(hit.Parent.Parent.Name).Shift.Value = false
script.Parent.Paycheck.Disabled = true
else
local hmm = hit.Parent.Parent.Name
local col = game.Players:FindFirstChild(hmm)
game.ReplicatedStorage.StarbloxRemove:FireAllClients(col)
end
end
end)
game.Workspace.Starblox.End2.Touched:Connect(function(hit)
if hit.Parent.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Parent:FindFirstChild("Humanoid") then
game.ReplicatedStorage.StarbloxEnd:FireClient(game.Players:FindFirstChild(hit.Parent.Parent.Name))
game.Players:FindFirstChild(hit.Parent.Parent.Name).Shift.Value = false
script.Parent.Paycheck.Disabled = true
else
local hmm = hit.Parent.Parent.Name
local col = game.Players:FindFirstChild(hmm)
game.ReplicatedStorage.StarbloxRemove:FireAllClients(col)
end
end
end)
game.Workspace.Starblox.End3.Touched:Connect(function(hit)
if hit.Parent.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Parent:FindFirstChild("Humanoid") then
game.ReplicatedStorage.StarbloxEnd:FireClient(game.Players:FindFirstChild(hit.Parent.Parent.Name))
game.Players:FindFirstChild(hit.Parent.Parent.Name).Shift.Value = false
script.Parent.Paycheck.Disabled = true
else
local hmm = hit.Parent.Parent.Name
local col = game.Players:FindFirstChild(hmm)
game.ReplicatedStorage.StarbloxRemove:FireAllClients(col)
end
end
end)
game.ReplicatedStorage.Paycheck.OnServerEvent:Connect(function(player)
player.leaderstats.Cash.Value += 16
end)
And here's my local script:
game.ReplicatedStorage.StarbloxStart.OnClientEvent:Connect(function()
script.Parent.Enabled = true
script.Parent.Paycheck.Disabled = false
end)
game.ReplicatedStorage.StarbloxEnd.OnClientEvent:Connect(function()
script.Parent.Enabled = false
script.Parent.Paycheck.Disabled = true
end)
And here is the local script that sends a message to the server to pay and has the loop:
local starblox = game.Teams["Starblox Employee"]
local player = game.Players.LocalPlayer
while true do
wait(1)
print("second")
player.Time.Value = player.Time.Value + 1
if player.Time.Value == 60 then
print("hour")
player.Time.Value = 0
if player.Team == starblox then
print("starblox")
game.ReplicatedStorage.Paycheck:FireServer()
end
end
end
For some reason, right now it adds 32 to the Cash instead of 16. Why does it do this?

1 comment
So how would I fix it?