I was testing Humanoid:MoveTo() on NPCs and it was working just fine with normal and slow speed NPCs. However, if I set the walkspeed of the NPC to a high number it runs around crazy. It hits the waypoints all right, but it's too fast that it slides around like ice physics. Is there any way to make it slower or maybe an alternative to Humanoid:MoveTo()?
Any help is appreciated. Thanks!

1 comment
Thank you! Setting the density to 10 did the trick for me!