Hey, I don't really see this question brought up commonly so I'm just bringing this up. Thanks if anyone can answer!
COMMUNITY QUESTION
How do I create a killsound?
1 answer
local Character = script.Parent
local player = Character.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local sound = script.Parent:WaitForChild("Your sound name here”)
-- Sound must be parented to StarterCharacterScripts
sound.Parent = script.Parent:WaitForChild("HumanoidRootPart")
--// Function
Humanoid.Died:Connect(function() -- only when player dies
sound:Play()
wait(1)
end)
Make sure you replace the ‘your sound name here’ with the sound name you want to play and make sure the sound name is one string like: DeathSound well you can still rename the sound
But I don’t know how to make a audio.
Put a plain script into StarterCharacterScripts
2 comments
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What kind of script do i put it as, and where do i put it?
0
I edited it
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3 comments
To remove death sound oof put a local script in starterPlayer in StarterPlayerScripts and make it empty.
like for what
Like, when you kill somebody, it plays a sound for you and the normal deathsound plays for them