I made a script that spawns a lazerbeam going to the place of where your mouse is located but since its from a local script other players can't see it. how can i make the part into a server sided part?
(sorry if this is a dumb question im kinda new to scripting)
script:
local Debris = game:GetService("Debris")
local LaserGun = script.Parent
local playerName = script.Parent.Parent.Name
local Player = game.Workspace:FindFirstChild(playerName)
local cooldownQ = 10
local Character = Player.Character
local GunDamage = 0
local shots = 0
LaserGun.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
if os.time() - Player.cooldownQ.Value > cooldownQ then
wait(2)
local Tip = script.Parent.Tip
local Laser = Ray.new(Tip.CFrame.p, (Mouse.Hit.p - Tip.CFrame.p).unit * 300)
local HitPart, HitPosition = game.Workspace:FindPartOnRay(Laser, Character, false, true)
local dmgscript = game.ReplicatedStorage.LazerBeam.dmg
local cloneddmgscript = dmgscript:Clone()
local LaserBeam = Instance.new("Part", game.Workspace)
LaserBeam.BrickColor = BrickColor.new("Bright red")
LaserBeam.FormFactor = "Custom"
LaserBeam.Material = "Neon"
LaserBeam.Transparency = 0.25
LaserBeam.Anchored = true
LaserBeam.CanCollide = false
LaserBeam.Name = "LaserBullet"
cloneddmgscript.Parent = game.Workspace.LaserBullet
local LaserDistance = (Tip.CFrame.p - HitPosition).Magnitude
LaserBeam.Size = Vector3.new(2, 2, LaserDistance)
LaserBeam.CFrame = CFrame.new(Tip.CFrame.p, HitPosition) * CFrame.new(0, 0, -LaserDistance/2)
Debris:AddItem(LaserBeam, 2)
if HitPart then
local HitHumanoid = HitPart.Parent:FindFirstChild("Humanoid")
if not HitHumanoid then
HitHumanoid = HitPart.Parent.Parent:FindFirstChild("Humanoid")
wait(2)
end
if HitHumanoid then
HitHumanoid:TakeDamage(GunDamage)
end
end
end
end
)
end)

3 comments
Look up remote events, if you trigger a remote event from the client, the server can detect it. you can even use args, but make sure you make all of the "checks" server sided, so basically make sure people can't just fire the event in your game, since any client can fire a remote event if they have exploits
i. e. Spawn it on the server, just get the event from the client.
alr i got it ty