Ok so, this doesn't really fit here I know, but this issue has been following me every time I try to change animations or play animations.
This is my animation toolbox script (the thing that changes between flying and idle)
atb = game:GetService("RunService").Heartbeat:Connect(function()
if flying then
if humanoid.MoveDirection.Magnitude > 0 then
if f_AnimToolbox==false then
iloaded:Stop(0.2)
floaded:Play(0.2)
f_AnimToolbox = true
i_AnimToolbox = false
end
else
if i_AnimToolbox==false then
floaded:Stop(0.2)
iloaded:Play(0.2)
f_AnimToolbox = false
i_AnimToolbox = true
end
end
end
end)
I don't know anything that could cause the issue.
