Ok so, this doesn't really fit here I know, but this issue has been following me every time I try to change animations or play animations.

What I'm talking about

This is my animation toolbox script (the thing that changes between flying and idle)

	atb = game:GetService("RunService").Heartbeat:Connect(function()
		if flying then
			if humanoid.MoveDirection.Magnitude > 0 then
				if f_AnimToolbox==false then
					iloaded:Stop(0.2)
					floaded:Play(0.2)
					f_AnimToolbox = true
					i_AnimToolbox = false
				end
			else
				if i_AnimToolbox==false then
					floaded:Stop(0.2)
					iloaded:Play(0.2)
					f_AnimToolbox = false
					i_AnimToolbox = true
				end
			end
		end
	end)

I don't know anything that could cause the issue.