Ok so, this doesn't really fit here I know, but this issue has been following me every time I try to change animations or play animations.
This is my animation toolbox script (the thing that changes between flying and idle)
atb = game:GetService("RunService").Heartbeat:Connect(function() if flying then if humanoid.MoveDirection.Magnitude > 0 then if f_AnimToolbox==false then iloaded:Stop(0.2) floaded:Play(0.2) f_AnimToolbox = true i_AnimToolbox = false end else if i_AnimToolbox==false then floaded:Stop(0.2) iloaded:Play(0.2) f_AnimToolbox = false i_AnimToolbox = true end end end end)
I don't know anything that could cause the issue.