Hey, so I made this script:
game.Players.PlayerAdded:Connect(function()
local monsterSpawnDoor = script.Parent
wait(10)
local endScale = Vector3.new(22,1,2)
repeat
monsterSpawnDoor.Size = Vector3.new(22, monsterSpawnDoor.Size.Y - 1, 2)
until monsterSpawnDoor.Size == endScale
end)
And its supposed to be so that 10 seconds after the player spawns, this door opens by rolling up until its only 1 stud tall. Instead, when I spawn its 1 stud tall, and in the wrong position. Though I'm okay if the position isn't fixed!
