Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

My remote event script has errors but doesnt show them?

So I have scripts in my game that have's the client send over the fps every second to the server but it doesn't seem to work local script parent : replicatedfirst script parent : serverscriptservice local script :

local player = game.Players.LocalPlayer
local rstorage = game:GetService("ReplicatedStorage")
local event = rstorage:WaitForChild("Event")
local RunService = game:GetService("RunService")
local TimeFunction = RunService:IsRunning() and time or os.clock
local LastIteration, Start
local FrameUpdateTable = {}
local function HeartbeatUpdate()
	LastIteration = TimeFunction()
	for Index = #FrameUpdateTable, 1, -1 do
		FrameUpdateTable[Index + 1] = FrameUpdateTable[Index] >= LastIteration - 1 and FrameUpdateTable[Index] or nil
	end
	FrameUpdateTable[1] = LastIteration
	local fps = tostring(math.floor(TimeFunction() - Start >= 1 and #FrameUpdateTable or #FrameUpdateTable / (TimeFunction() - Start))) .. " FPS"
	Start = TimeFunction()
	RunService.Heartbeat:Connect(HeartbeatUpdate)
while wait(1) do

	event:FireServer(player,fps)
	end
	end

script :

local rstorage = game:GetService("ReplicatedStorage")
local event = rstorage:WaitForChild("Event")
event.OnServerEvent:Connect(function(player,fps)
	player.Character.Head.BillboardGui.Frame.Time.Text = tostring(fps)
end)

If someone could help I would appreciate it a lot!

1 comment

0

FYI time is just a placeholder

2 answers

✓ Accepted answer

Try changing your line 5 to

local TimeFunction = RunService:IsRunning() and time or os.clock() 

well, if you want to debug it, put print("what line your on") after every line and see whats wrong, or just press the go to script error button, it sucks i know, but you gotta do it

This discussion is preserved as it was. New answers, comments, and votes are closed.